What Is Real!?
Uncovering reality
v0.04 Under the Hood
Not a lot of noticeable changes have been made in this version which is unfortunate because a lot of work has gone into this release. The framework has been set to support Levels, Skills, Attributes, and Vitals. I am replacing my simple scripts from earlier versions with more robust systems. Soon I hope soon to start learning 3D modeling because I know that is all people can relate to when looking at game progress. I also hope to improve the enemy AI, different types of enemies, and enemy spawners. Step 5: It's a whole new world! I added 3rd person controls, some prototype 3D models, and some solid color textures. Pretty boring, but better than white blocks. This are not final graphics, just place holders while I concentrate on coding. I broke some things like the combat system and there are some snags in animations, but that will happen while I rewrite elements in the game. v0.0.6: Who turned out the lights? Partial change log + Nighttime setting + Added knock back + Click-to-select mobs + Improved 'tab' targeting + Can now see the spell cooldown on spell bar + Synced 'F' key press with 'Hit' button press + Added additional UI buttons v0.0.7: Eww, now its all GUI! Partial change log + Enemies now have rag doll physics when they die + Shows the selected enemy's heath bar + Added 2D textures for the spell bar and health/energy bars + Updated enemy AI a bit + Added Mob Spawners v0.0.8: Playing with fire. A few of the updates + Added ranged fireball attack + Life and energy now regenerate + More GUI updates (including Inventory and Loot window) + Alert/message notifications + Added a few self-illuminating shaders for effect |
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